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Spellborn NV swore to us they had never introduce content or dynamics in this game that require large numbers of players to band together. The act of searching, according to the developers, is a fruitless waste of time.
Player groups in Spellborn will be limited to four, and PvE instances as well as Arena PvP will be there to serve as an outlet from the single player campaign. Even solo instances will be in this game, which you can enter every few levels to pick up new skills, such as your first sigil, or first sub-class at level five.
Faction trainers also met Spellborn NV list of overused and therefore disposable MMORPG conventions. As levels are gained, skills are automatically opened up for you. A limited number can then be chosen to unlock and assigned to a skill reel, which serves as Spellborn action bar. The bar is a hexagonal cylinder, its faces reflecting the six tiers of skills available to each class.
On each surface can be placed a limited number of skills, and after one skill is used, the reel rotates to the next available skill level. So when you activate a tier one sword smash, the reel rotates to two, where you can activate a whirlwind or something, then will either return to tier one or move on to tier three, then four, and, if unlocked, up to six.
This means you need to plot your skill combo strategies vertically across successive skill levels, as opposed to horizontally.

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